# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=engine - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "engine.mak".
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!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Application")
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# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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# ADD LINK32 msvcrt.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc" /out:"..\temp\engine\!release/xash.dll" /libpath:"./common/soundlib" /opt:nowin98
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# Begin Custom Build
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InputPath=\Xash3D\src_main\temp\engine\!release\xash.dll
SOURCE="$(InputPath)"

BuildCmds= \
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "./" /I "common" /I "common/imagelib" /I "common/soundlib" /I "server" /I "client" /I "client/vgui" /I "../common" /I "../game_shared" /I "../pm_shared" /I "../utils/vgui/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FAs /FR /FD /c
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# ADD LINK32 msvcrtd.lib user32.lib gdi32.lib shell32.lib advapi32.lib winmm.lib mpeg_dbg.lib ../utils/vgui/lib/win32_vc6/vgui.lib /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"..\temp\engine\!debug/xash.dll" /pdbtype:sept /libpath:"./common/soundlib"
# SUBTRACT LINK32 /incremental:no /map /nodefaultlib
# Begin Custom Build
TargetDir=\Xash3D\src_main\temp\engine\!debug
InputPath=\Xash3D\src_main\temp\engine\!debug\xash.dll
SOURCE="$(InputPath)"

BuildCmds= \
	copy $(TargetDir)\xash.dll "D:\Xash3D\xash.dll" \
	copy $(TargetDir)\xash.dll "D:\Paranoia2\xash.dll" \
	copy $(TargetDir)\xash.dll "D:\Quake\xash.dll" \
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