/*
sv_client.c - client interactions
Copyright (C) 2008 Uncle Mike

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
*/

#include "common.h"
#include "const.h"
#include "server.h"
#include "net_encode.h"
#include "net_api.h"

const char *clc_strings[11] =
{
	"clc_bad",
	"clc_nop",
	"clc_move",
	"clc_stringcmd",
	"clc_delta",
	"clc_resourcelist",
	"clc_userinfo",
	"clc_fileconsistency",
	"clc_voicedata",
	"clc_requestcvarvalue",
	"clc_requestcvarvalue2",
};

typedef struct ucmd_s
{
	const char	*name;
	void		(*func)( sv_client_t *cl );
} ucmd_t;

static int	g_userid = 1;

/*
=================
SV_GetChallenge

Returns a challenge number that can be used
in a subsequent client_connect command.
We do this to prevent denial of service attacks that
flood the server with invalid connection IPs.  With a
challenge, they must give a valid IP address.
=================
*/
void SV_GetChallenge( netadr_t from )
{
	int	i, oldest = 0;
	double	oldestTime;

	oldestTime = 0x7fffffff;

	// see if we already have a challenge for this ip
	for( i = 0; i < MAX_CHALLENGES; i++ )
	{
		if( !svs.challenges[i].connected && NET_CompareAdr( from, svs.challenges[i].adr ))
			break;

		if( svs.challenges[i].time < oldestTime )
		{
			oldestTime = svs.challenges[i].time;
			oldest = i;
		}
	}

	if( i == MAX_CHALLENGES )
	{
		// this is the first time this client has asked for a challenge
		svs.challenges[oldest].challenge = (rand()<<16) ^ rand();
		svs.challenges[oldest].adr = from;
		svs.challenges[oldest].time = host.realtime;
		svs.challenges[oldest].connected = false;
		i = oldest;
	}

	// send it back
	Netchan_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "challenge %i", svs.challenges[i].challenge );
}

/*
==================
SV_DirectConnect

A connection request that did not come from the master
==================
*/
void SV_DirectConnect( netadr_t from )
{
	char		userinfo[MAX_INFO_STRING];
	char		physinfo[MAX_PHYSINFO_STRING];
	sv_client_t	temp, *cl, *newcl;
	int		qport, version;
	int		i, edictnum;
	int		count = 0;
	int		challenge;
	edict_t		*ent;

	version = Q_atoi( Cmd_Argv( 1 ));

	if( version != PROTOCOL_VERSION )
	{
		Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer uses protocol version %i.\n", PROTOCOL_VERSION );
		MsgDev( D_ERROR, "SV_DirectConnect: rejected connect from version %i\n", version );
		Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
		return;
	}

	qport = Q_atoi( Cmd_Argv( 2 ));
	challenge = Q_atoi( Cmd_Argv( 3 ));
	Q_strncpy( userinfo, Cmd_Argv( 4 ), sizeof( userinfo ));

	// quick reject
	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == cs_free || cl->state == cs_zombie )
			continue;

		if( NET_CompareBaseAdr( from, cl->netchan.remote_address ) && ( cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port ))
		{
			if( !NET_IsLocalAddress( from ) && ( host.realtime - cl->lastconnect ) < sv_reconnect_limit->value )
			{
				MsgDev( D_INFO, "%s:reconnect rejected : too soon\n", NET_AdrToString( from ));
				Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
				return;
			}
			break;
		}
	}
		
	// see if the challenge is valid (LAN clients don't need to challenge)
	if( !NET_IsLocalAddress( from ))
	{
		for( i = 0; i < MAX_CHALLENGES; i++ )
		{
			if( NET_CompareAdr( from, svs.challenges[i].adr ))
			{
				if( challenge == svs.challenges[i].challenge )
					break; // valid challenge
			}
		}

		if( i == MAX_CHALLENGES )
		{
			Netchan_OutOfBandPrint( NS_SERVER, from, "print\nNo or bad challenge for address.\n" );
			Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
			return;
		}

		MsgDev( D_NOTE, "Client %i connecting with challenge %p\n", i, challenge );
		svs.challenges[i].connected = true;
	}

	// force the IP key/value pair so the game can filter based on ip
	Info_SetValueForKey( userinfo, "ip", NET_AdrToString( from ));

	newcl = &temp;
	memset( newcl, 0, sizeof( sv_client_t ));

	// if there is already a slot for this ip, reuse it
	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == cs_free || cl->state == cs_zombie )
			continue;

		if( NET_CompareBaseAdr( from, cl->netchan.remote_address ) && ( cl->netchan.qport == qport || from.port == cl->netchan.remote_address.port ))
		{
			MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from ));
			newcl = cl;
			goto gotnewcl;
		}
	}

	// find a client slot
	newcl = NULL;

	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == cs_free )
		{
			newcl = cl;
			break;
		}
	}

	if( !newcl )
	{
		Netchan_OutOfBandPrint( NS_SERVER, from, "print\nServer is full.\n" );
		MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n" );
		Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
		return;
	}

	// build a new connection
	// accept the new client
gotnewcl:	
	// this is the only place a sv_client_t is ever initialized

	if( sv_maxclients->integer == 1 ) // save physinfo for singleplayer
		Q_strncpy( physinfo, newcl->physinfo, sizeof( physinfo ));

	*newcl = temp;

	if( sv_maxclients->integer == 1 ) // restore physinfo for singleplayer
		Q_strncpy( newcl->physinfo, physinfo, sizeof( physinfo ));

	svs.currentPlayer = newcl;
	svs.currentPlayerNum = (newcl - svs.clients);
	edictnum = svs.currentPlayerNum + 1;

	ent = EDICT_NUM( edictnum );
	newcl->edict = ent;
	newcl->challenge = challenge; // save challenge for checksumming
	newcl->frames = (client_frame_t *)Z_Malloc( sizeof( client_frame_t ) * SV_UPDATE_BACKUP );
	newcl->userid = g_userid++;	// create unique userid
	newcl->authentication_method = 2;

	// initailize netchan here because SV_DropClient will clear network buffer
	Netchan_Setup( NS_SERVER, &newcl->netchan, from, qport );
	MSG_Init( &newcl->datagram, "Datagram", newcl->datagram_buf, sizeof( newcl->datagram_buf )); // datagram buf

	// get the game a chance to reject this connection or modify the userinfo
	if( !( SV_ClientConnect( ent, userinfo )))
	{
		if( *Info_ValueForKey( userinfo, "rejmsg" )) 
			Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s\nConnection refused.\n", Info_ValueForKey( userinfo, "rejmsg" ));
		else Netchan_OutOfBandPrint( NS_SERVER, from, "print\nConnection refused.\n" );

		MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n");
		Netchan_OutOfBandPrint( NS_SERVER, from, "disconnect\n" );
		SV_DropClient( newcl );
		return;
	}

	// send the connect packet to the client
	Netchan_OutOfBandPrint( NS_SERVER, from, "client_connect" );

	newcl->state = cs_connected;
	newcl->lastmessage = host.realtime;
	newcl->lastconnect = host.realtime;
	newcl->cl_updaterate = 0.05;	// 20 fps as default
	newcl->delta_sequence = -1;

	// parse some info from the info strings (this can override cl_updaterate)
	Q_strncpy( newcl->userinfo, userinfo, sizeof( newcl->userinfo ));
	SV_UserinfoChanged( newcl, newcl->userinfo );

	newcl->next_messagetime = host.realtime + newcl->cl_updaterate;

	// if this was the first client on the server, or the last client
	// the server can hold, send a heartbeat to the master.
	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
		if( cl->state >= cs_connected ) count++;

	if( count == 1 || count == sv_maxclients->integer )
		svs.last_heartbeat = MAX_HEARTBEAT;
}

/*
==================
SV_DisconnectClient

Disconnect client callback
==================
*/
void SV_DisconnectClient( edict_t *pClient )
{
	if( !pClient ) return;

	svgame.dllFuncs.pfnClientDisconnect( pClient );

	// don't send to other clients
	pClient->v.modelindex = 0;

	SV_FreePrivateData( pClient );

	// invalidate serial number
	pClient->serialnumber++;
}

/*
==================
SV_FakeConnect

A connection request that came from the game module
==================
*/
edict_t *SV_FakeConnect( const char *netname )
{
	int		i, edictnum;
	char		userinfo[MAX_INFO_STRING];
	sv_client_t	temp, *cl, *newcl;
	edict_t		*ent;

	if( !netname ) netname = "";
	userinfo[0] = '\0';

	// setup fake client params
	Info_SetValueForKey( userinfo, "name", netname );
	Info_SetValueForKey( userinfo, "model", "gordon" );
	Info_SetValueForKey( userinfo, "topcolor", "0" );
	Info_SetValueForKey( userinfo, "bottomcolor", "0" );

	// force the IP key/value pair so the game can filter based on ip
	Info_SetValueForKey( userinfo, "ip", "127.0.0.1" );

	// find a client slot
	newcl = &temp;
	memset( newcl, 0, sizeof( sv_client_t ));

	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state == cs_free )
		{
			newcl = cl;
			break;
		}
	}

	if( i == sv_maxclients->integer )
	{
		MsgDev( D_INFO, "SV_DirectConnect: rejected a connection.\n");
		return NULL;
	}

	// build a new connection
	// accept the new client
	// this is the only place a sv_client_t is ever initialized
	*newcl = temp;
	svs.currentPlayer = newcl;
	svs.currentPlayerNum = (newcl - svs.clients);
	edictnum = svs.currentPlayerNum + 1;

	if( newcl->frames )
		Mem_Free( newcl->frames );	// fakeclients doesn't have frames
	newcl->frames = NULL;

	ent = EDICT_NUM( edictnum );
	newcl->edict = ent;
	newcl->challenge = -1;		// fake challenge
	newcl->delta_sequence = -1;
	newcl->userid = g_userid++;		// create unique userid
	SetBits( newcl->flags, FCL_FAKECLIENT );

	// get the game a chance to reject this connection or modify the userinfo
	if( !SV_ClientConnect( ent, userinfo ))
	{
		MsgDev( D_ERROR, "SV_DirectConnect: game rejected a connection.\n" );
		return NULL;
	}

	// parse some info from the info strings
	Q_strncpy( newcl->userinfo, userinfo, sizeof( newcl->userinfo ));
	SV_UserinfoChanged( newcl, newcl->userinfo );
	SetBits( cl->flags, FCL_RESEND_USERINFO );

	MsgDev( D_NOTE, "Bot %i connecting with challenge %p\n", i, -1 );

	SetBits( ent->v.flags, FL_FAKECLIENT );	// mark it as fakeclient
	newcl->state = cs_spawned;
	newcl->lastmessage = host.realtime;	// don't timeout
	newcl->lastconnect = host.realtime;
	
	return ent;
}

/*
=====================
SV_ClientCconnect

QC code can rejected a connection for some reasons
e.g. ipban
=====================
*/
qboolean SV_ClientConnect( edict_t *ent, char *userinfo )
{
	qboolean	result = true;
	char	*pszName, *pszAddress;
	char	szRejectReason[MAX_INFO_STRING];

	// make sure we start with known default
	if( !sv.loadgame ) ent->v.flags = 0;
	szRejectReason[0] = '\0';

	pszName = Info_ValueForKey( userinfo, "name" );
	pszAddress = Info_ValueForKey( userinfo, "ip" );

	MsgDev( D_NOTE, "SV_ClientConnect()\n" );
	result = svgame.dllFuncs.pfnClientConnect( ent, pszName, pszAddress, szRejectReason );
	if( szRejectReason[0] ) Info_SetValueForKey( userinfo, "rejmsg", szRejectReason );

	return result;
}

/*
=====================
SV_DropClient

Called when the player is totally leaving the server, either willingly
or unwillingly.  This is NOT called if the entire server is quiting
or crashing.
=====================
*/
void SV_DropClient( sv_client_t *drop )
{
	int	i;
	
	if( drop->state == cs_zombie )
		return;	// already dropped

	// add the disconnect
	if( !FBitSet( drop->flags, FCL_FAKECLIENT ))
		MSG_WriteByte( &drop->netchan.message, svc_disconnect );

	// let the game known about client state
	SV_DisconnectClient( drop->edict );

	ClearBits( drop->flags, FCL_FAKECLIENT );
	ClearBits( drop->flags, FCL_HLTV_PROXY );
	drop->state = cs_zombie; // become free in a few seconds
	drop->name[0] = 0;

	if( drop->frames )
		Mem_Free( drop->frames ); // release delta
	drop->frames = NULL;

	if( NET_CompareBaseAdr( drop->netchan.remote_address, host.rd.address ) )
		SV_EndRedirect();

	// throw away any residual garbage in the channel.
	Netchan_Clear( &drop->netchan );

	// clean client data on disconnect
	memset( drop->userinfo, 0, MAX_INFO_STRING );
	memset( drop->physinfo, 0, MAX_INFO_STRING );
	drop->edict->v.frags = 0;

	// send notification to all other clients
	SV_FullClientUpdate( drop, &sv.reliable_datagram );

	// if this was the last client on the server, send a heartbeat
	// to the master so it is known the server is empty
	// send a heartbeat now so the master will get up to date info
	// if there is already a slot for this ip, reuse it
	for( i = 0; i < sv_maxclients->integer; i++ )
	{
		if( svs.clients[i].state >= cs_connected )
			break;
	}

	if( i == sv_maxclients->integer )
		svs.last_heartbeat = MAX_HEARTBEAT;
}

/*
==============================================================================

SVC COMMAND REDIRECT

==============================================================================
*/
void SV_BeginRedirect( netadr_t adr, int target, char *buffer, int buffersize, void (*flush))
{
	if( !target || !buffer || !buffersize || !flush )
		return;

	host.rd.target = target;
	host.rd.buffer = buffer;
	host.rd.buffersize = buffersize;
	host.rd.flush = flush;
	host.rd.address = adr;
	host.rd.buffer[0] = 0;
}

void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
{
	if( svs.currentPlayer && FBitSet( svs.currentPlayer->flags, FCL_FAKECLIENT ))
		return;

	switch( dest )
	{
	case RD_PACKET:
		Netchan_OutOfBandPrint( NS_SERVER, adr, "print\n%s", buf );
		break;
	case RD_CLIENT:
		if( !svs.currentPlayer ) return; // client not set
		MSG_WriteByte( &svs.currentPlayer->netchan.message, svc_print );
		MSG_WriteByte( &svs.currentPlayer->netchan.message, PRINT_HIGH );
		MSG_WriteString( &svs.currentPlayer->netchan.message, buf );
		break;
	case RD_NONE:
		MsgDev( D_ERROR, "SV_FlushRedirect: %s: invalid destination\n", NET_AdrToString( adr ));
		break;
	}
}

void SV_EndRedirect( void )
{
	if( host.rd.flush )
		host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );

	host.rd.target = 0;
	host.rd.buffer = NULL;
	host.rd.buffersize = 0;
	host.rd.flush = NULL;
}

/*
===============
SV_StatusString

Builds the string that is sent as heartbeats and status replies
===============
*/
char *SV_StatusString( void )
{
	char		player[1024];
	static char	status[4096];
	int		statusLength;
	int		playerLength;
	sv_client_t	*cl;
	int		i;

	Q_strcpy( status, Cvar_Serverinfo( ));
	Q_strcat( status, "\n" );
	statusLength = Q_strlen( status );

	for( i = 0; i < sv_maxclients->integer; i++ )
	{
		cl = &svs.clients[i];
		if( cl->state == cs_connected || cl->state == cs_spawned )
		{
			Q_sprintf( player, "%i %i \"%s\"\n", (int)cl->edict->v.frags, (int)cl->ping, cl->name );
			playerLength = Q_strlen( player );
			if( statusLength + playerLength >= sizeof( status ))
				break; // can't hold any more

			Q_strcpy( status + statusLength, player );
			statusLength += playerLength;
		}
	}
	return status;
}

/*
===============
SV_GetClientIDString

Returns a pointer to a static char for most likely only printing.
===============
*/
const char *SV_GetClientIDString( sv_client_t *cl )
{
	static char	result[CS_SIZE];

	result[0] = '\0';

	if( !cl )
	{
		MsgDev( D_ERROR, "SV_GetClientIDString: invalid client\n" );
		return result;
	}

	if( cl->authentication_method == 0 )
	{
		// probably some old compatibility code.
		Q_snprintf( result, sizeof( result ), "%010lu", cl->WonID );
	}
	else if( cl->authentication_method == 2 )
	{
		if( NET_IsLocalAddress( cl->netchan.remote_address ))
		{
			Q_strncpy( result, "VALVE_ID_LOOPBACK", sizeof( result ));
		}
		else if( cl->WonID == 0 )
		{
			Q_strncpy( result, "VALVE_ID_PENDING", sizeof( result ));
		}
		else
		{
			Q_snprintf( result, sizeof( result ), "VALVE_%010lu", cl->WonID );
		}
	}
	else Q_strncpy( result, "UNKNOWN", sizeof( result ));

	return result;
}

/*
================
SV_Status

Responds with all the info that qplug or qspy can see
================
*/
void SV_Status( netadr_t from )
{
	Netchan_OutOfBandPrint( NS_SERVER, from, "print\n%s", SV_StatusString( ));
}

/*
================
SV_Ack

================
*/
void SV_Ack( netadr_t from )
{
	Msg( "ping %s\n", NET_AdrToString( from ));
}

/*
================
SV_Info

Responds with short info for broadcast scans
The second parameter should be the current protocol version number.
================
*/
void SV_Info( netadr_t from )
{
	char	string[MAX_INFO_STRING];
	int	i, count = 0;
	int	version;

	// ignore in single player
	if( sv_maxclients->integer == 1 || !svs.initialized )
		return;

	version = Q_atoi( Cmd_Argv( 1 ));
	string[0] = '\0';

	if( version != PROTOCOL_VERSION )
	{
		Q_snprintf( string, sizeof( string ), "%s: wrong version\n", hostname->string );
	}
	else
	{
		for( i = 0; i < sv_maxclients->integer; i++ )
			if( svs.clients[i].state >= cs_connected )
				count++;

		Info_SetValueForKey( string, "host", hostname->string );
		Info_SetValueForKey( string, "map", sv.name );
		Info_SetValueForKey( string, "dm", va( "%i", (int)svgame.globals->deathmatch ));
		Info_SetValueForKey( string, "team", va( "%i", (int)svgame.globals->teamplay ));
		Info_SetValueForKey( string, "coop", va( "%i", (int)svgame.globals->coop ));
		Info_SetValueForKey( string, "numcl", va( "%i", count ));
		Info_SetValueForKey( string, "maxcl", va( "%i", sv_maxclients->integer ));
		Info_SetValueForKey( string, "gamedir", GI->gamefolder );
	}

	Netchan_OutOfBandPrint( NS_SERVER, from, "info\n%s", string );
}

/*
================
SV_BuildNetAnswer

Responds with long info for local and broadcast requests
================
*/
void SV_BuildNetAnswer( netadr_t from )
{
	char	string[MAX_INFO_STRING], answer[512];
	int	version, context, type;
	int	i, count = 0;

	// ignore in single player
	if( sv_maxclients->integer == 1 || !svs.initialized )
		return;

	version = Q_atoi( Cmd_Argv( 1 ));
	context = Q_atoi( Cmd_Argv( 2 ));
	type = Q_atoi( Cmd_Argv( 3 ));

	if( version != PROTOCOL_VERSION )
	{
		// handle the unsupported protocol
		string[0] = '\0';
		Info_SetValueForKey( string, "neterror", "protocol" );

		// send error unsupported protocol
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, string );
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
		return;
	}

	if( type == NETAPI_REQUEST_PING )
	{
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, "" );
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
	}
	else if( type == NETAPI_REQUEST_RULES )
	{
		// send serverinfo
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, Cvar_Serverinfo( ));
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
	}
	else if( type == NETAPI_REQUEST_PLAYERS )
	{
		string[0] = '\0';

		for( i = 0; i < sv_maxclients->integer; i++ )
		{
			if( svs.clients[i].state >= cs_connected )
			{
				edict_t *ed = svs.clients[i].edict;
				float time = host.realtime - svs.clients[i].lastconnect;
				Q_strncat( string, va( "%c\\%s\\%i\\%f\\", count, svs.clients[i].name, (int)ed->v.frags, time ), sizeof( string )); 
				count++;
			}
		}

		// send playernames
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, string );
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
	}
	else if( type == NETAPI_REQUEST_DETAILS )
	{
		for( i = 0; i < sv_maxclients->integer; i++ )
			if( svs.clients[i].state >= cs_connected )
				count++;

		string[0] = '\0';
		Info_SetValueForKey( string, "hostname", hostname->string );
		Info_SetValueForKey( string, "gamedir", GI->gamefolder );
		Info_SetValueForKey( string, "current", va( "%i", count ));
		Info_SetValueForKey( string, "max", va( "%i", sv_maxclients->integer ));
		Info_SetValueForKey( string, "map", sv.name );

		// send serverinfo
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, string );
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
	}
	else
	{
		string[0] = '\0';
		Info_SetValueForKey( string, "neterror", "undefined" );

		// send error undefined request type
		Q_snprintf( answer, sizeof( answer ), "netinfo %i %i %s\n", context, type, string );
		Netchan_OutOfBandPrint( NS_SERVER, from, answer );
	}
}

/*
================
SV_Ping

Just responds with an acknowledgement
================
*/
void SV_Ping( netadr_t from )
{
	Netchan_OutOfBandPrint( NS_SERVER, from, "ack" );
}

/*
================
Rcon_Validate
================
*/
qboolean Rcon_Validate( void )
{
	if( !Q_strlen( rcon_password->string ))
		return false;
	if( Q_strcmp( Cmd_Argv( 1 ), rcon_password->string ))
		return false;
	return true;
}

/*
===============
SV_RemoteCommand

A client issued an rcon command.
Shift down the remaining args
Redirect all printfs
===============
*/
void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
{
	static char	outputbuf[2048];
	char		remaining[1024];
	int		i;

	MsgDev( D_INFO, "Rcon from %s:\n%s\n", NET_AdrToString( from ), MSG_GetData( msg ) + 4 );
	SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );

	if( Rcon_Validate( ))
	{
		remaining[0] = 0;
		for( i = 2; i < Cmd_Argc(); i++ )
		{
			Q_strcat( remaining, Cmd_Argv( i ));
			Q_strcat( remaining, " " );
		}
		Cmd_ExecuteString( remaining );
	}
	else MsgDev( D_ERROR, "Bad rcon_password.\n" );

	SV_EndRedirect();
}

/*
===================
SV_CalcPing

recalc ping on current client
===================
*/
int SV_CalcPing( sv_client_t *cl )
{
	float		ping = 0;
	int		i, count, back;
	client_frame_t	*frame;

	// bots don't have a real ping
	if( FBitSet( cl->flags, FCL_FAKECLIENT ) || !cl->frames )
		return 5;

	count = 0;

	if( SV_UPDATE_BACKUP <= 31 )
	{
		back = SV_UPDATE_BACKUP / 2;
		if( back <= 0 ) return 0;
	}
	else back = 16;

	for( i = 0; i < back; i++ )
	{
		frame = &cl->frames[(cl->netchan.incoming_acknowledged - (i + 1)) & SV_UPDATE_MASK];

		if( frame->ping_time > 0 )
		{
			ping += frame->ping_time;
			count++;
		}
	}

	if( !count ) return 0;

	return (( ping / count ) * 1000 );
}

/*
===================
SV_EstablishTimeBase

Finangles latency and the like. 
===================
*/
void SV_EstablishTimeBase( sv_client_t *cl, usercmd_t *cmds, int dropped, int numbackup, int numcmds )
{
	double	runcmd_time = 0.0;
	int	cmdnum = dropped;

	if( dropped < 24 )
	{
		if( dropped > numbackup )
		{
			cmdnum = dropped - (dropped - numbackup);
			runcmd_time = (double)cl->lastcmd.msec * (dropped - numbackup) / 1000.0;
		}
		
		for( ; cmdnum > 0; cmdnum-- )
			runcmd_time += cmds[cmdnum - 1 + numcmds].msec / 1000.0;
	}

	for( ; numcmds > 0; numcmds-- )
		runcmd_time += cmds[numcmds - 1].msec / 1000.0;

	cl->timebase = sv.frametime + svgame.globals->time - runcmd_time;
}

/*
===================
SV_CalcClientTime

compute latency for client
===================
*/
float SV_CalcClientTime( sv_client_t *cl )
{
	float	minping, maxping;
	float	ping = 0.0f;
	int	i, count = 0;
	int	backtrack;

	backtrack = (int)sv_unlagsamples->integer;
	if( backtrack < 1 ) backtrack = 1;

	if( backtrack >= (SV_UPDATE_BACKUP <= 16 ? SV_UPDATE_BACKUP : 16 ))
		backtrack = ( SV_UPDATE_BACKUP <= 16 ? SV_UPDATE_BACKUP : 16 );

	if( backtrack <= 0 )
		return 0.0f;

	for( i = 0; i < backtrack; i++ )
	{
		client_frame_t	*frame = &cl->frames[SV_UPDATE_MASK & (cl->netchan.incoming_acknowledged - i)];
		if( frame->ping_time <= 0.0f )
			continue;

		ping += frame->ping_time;
		count++;
	}

	if( !count ) return 0.0f;

	minping =  9999.0f;
	maxping = -9999.0f;
	ping /= count;
	
	for( i = 0; i < ( SV_UPDATE_BACKUP <= 4 ? SV_UPDATE_BACKUP : 4 ); i++ )
	{
		client_frame_t	*frame = &cl->frames[SV_UPDATE_MASK & (cl->netchan.incoming_acknowledged - i)];
		if( frame->ping_time <= 0.0f )
			continue;

		if( frame->ping_time < minping )
			minping = frame->ping_time;

		if( frame->ping_time > maxping )
			maxping = frame->ping_time;
	}

	if( maxping < minping || fabs( maxping - minping ) <= 0.2f )
		return ping;

	return 0.0f;
}

/*
===================
SV_FullClientUpdate

Writes all update values to a bitbuf
===================
*/
void SV_FullClientUpdate( sv_client_t *cl, sizebuf_t *msg )
{
	char	info[MAX_INFO_STRING];
	int	i;	

	// process userinfo before updating
	SV_UserinfoChanged( cl, cl->userinfo );

	i = cl - svs.clients;

	MSG_WriteByte( msg, svc_updateuserinfo );
	MSG_WriteUBitLong( msg, i, MAX_CLIENT_BITS );

	if( cl->name[0] )
	{
		MSG_WriteOneBit( msg, 1 );

		Q_strncpy( info, cl->userinfo, sizeof( info ));

		// remove server passwords, etc.
		Info_RemovePrefixedKeys( info, '_' );
		MSG_WriteString( msg, info );
	}
	else MSG_WriteOneBit( msg, 0 );
}

/*
===================
SV_RefreshUserinfo

===================
*/
void SV_RefreshUserinfo( void )
{
	sv_client_t	*cl;
	int		i;

	for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ )
	{
		if( cl->state >= cs_connected )
			SetBits( cl->flags, FCL_RESEND_USERINFO );
	}
}

/*
===================
SV_FullUpdateMovevars

this is send all movevars values when client connected
otherwise see code SV_UpdateMovevars()
===================
*/
void SV_FullUpdateMovevars( sv_client_t *cl, sizebuf_t *msg )
{
	movevars_t	nullmovevars;

	memset( &nullmovevars, 0, sizeof( nullmovevars ));
	MSG_WriteDeltaMovevars( msg, &nullmovevars, &svgame.movevars );
}

/*
===================
SV_ShouldUpdatePing

this calls SV_CalcPing, and returns true
if this person needs ping data.
===================
*/
qboolean SV_ShouldUpdatePing( sv_client_t *cl )
{
	if( !FBitSet( cl->flags, FCL_HLTV_PROXY ))
	{
		SV_CalcPing( cl );
		return FBitSet( cl->lastcmd.buttons, IN_SCORE );	// they are viewing the scoreboard.  Send them pings.
	}

	if( host.realtime > cl->next_checkpingtime )
	{
		cl->next_checkpingtime = host.realtime + 2.0;
		return true;
	}

	return false;
}

/*
===================
SV_IsPlayerIndex

===================
*/
qboolean SV_IsPlayerIndex( int idx )
{
	if( idx > 0 && idx <= sv_maxclients->integer )
		return true;
	return false;
}

/*
===================
SV_GetPlayerStats

This function and its static vars track some of the networking
conditions.  I haven't bothered to trace it beyond that, because
this fucntion sucks pretty badly.
===================
*/
void SV_GetPlayerStats( sv_client_t *cl, int *ping, int *packet_loss )
{
	static int	last_ping[MAX_CLIENTS];
	static int	last_loss[MAX_CLIENTS];
	int		i;

	i = cl - svs.clients;

	if( cl->next_checkpingtime < host.realtime )
	{
		cl->next_checkpingtime = host.realtime + 2.0;
		last_ping[i] = SV_CalcPing( cl );
		last_loss[i] = cl->packet_loss;
	}

	if( ping ) *ping = last_ping[i];
	if( packet_loss ) *packet_loss = last_loss[i];
}

/*
===========
PutClientInServer

Called when a player connects to a server or respawns in
a deathmatch.
============
*/
void SV_PutClientInServer( sv_client_t *cl )
{
	edict_t	*ent = cl->edict;

	// now client is spawned
	cl->state = cs_spawned;

	if( !sv.loadgame )
	{	
		if( Q_atoi( Info_ValueForKey( cl->userinfo, "hltv" )))
			SetBits( cl->flags, FCL_HLTV_PROXY );

		if( FBitSet( cl->flags, FCL_HLTV_PROXY ))
			SetBits( ent->v.flags, FL_PROXY );
		else ent->v.flags = 0;

		ent->v.netname = MAKE_STRING( cl->name );

		// fisrt entering
		svgame.globals->time = sv.time;
		svgame.dllFuncs.pfnClientPutInServer( ent );

		if( sv.background )	// don't attack player in background mode
			SetBits( ent->v.flags, FL_GODMODE|FL_NOTARGET );

		cl->pViewEntity = NULL; // reset pViewEntity

		if( svgame.globals->cdAudioTrack )
		{
			MSG_WriteByte( &cl->netchan.message, svc_stufftext );
			MSG_WriteString( &cl->netchan.message, va( "cd loop %3d\n", svgame.globals->cdAudioTrack ));
			svgame.globals->cdAudioTrack = 0;
		}
	}
	else
	{
		// enable dev-mode to prevent crash cheat-protecting from Invasion mod
		if( FBitSet( ent->v.flags, FL_GODMODE|FL_NOTARGET ) && !Q_stricmp( GI->gamefolder, "invasion" ))
			SV_ExecuteClientCommand( cl, "test\n" );

		// NOTE: we needs to setup angles on restore here
		if( ent->v.fixangle == 1 )
		{
			MSG_WriteByte( &cl->netchan.message, svc_setangle );
			MSG_WriteBitAngle( &cl->netchan.message, ent->v.angles[0], 16 );
			MSG_WriteBitAngle( &cl->netchan.message, ent->v.angles[1], 16 );
			MSG_WriteBitAngle( &cl->netchan.message, ent->v.angles[2], 16 );
			ent->v.fixangle = 0;
		}
		SetBits( ent->v.effects, EF_NOINTERP );

		// reset weaponanim
		MSG_WriteByte( &cl->netchan.message, svc_weaponanim );
		MSG_WriteByte( &cl->netchan.message, 0 );
		MSG_WriteByte( &cl->netchan.message, 0 );

		// trigger_camera restored here
		if( sv.viewentity > 0 && sv.viewentity < GI->max_edicts )
			cl->pViewEntity = EDICT_NUM( sv.viewentity );
		else cl->pViewEntity = NULL;
	}

	// refresh the userinfo and movevars
	// NOTE: because movevars can be changed during the connection process
	SetBits( cl->flags, FCL_RESEND_USERINFO|FCL_RESEND_MOVEVARS );

	// reset client times
	cl->last_cmdtime = 0.0;
	cl->last_movetime = 0.0;
	cl->next_movetime = 0.0;

	if( !FBitSet( cl->flags, FCL_FAKECLIENT ))
	{
		sv_client_t	*cur;
		int		i, viewEnt;

		MSG_WriteBits( &cl->netchan.message, MSG_GetData( &sv.signon ), MSG_GetNumBitsWritten( &sv.signon ));

		if( cl->pViewEntity )
			viewEnt = NUM_FOR_EDICT( cl->pViewEntity );
		else viewEnt = NUM_FOR_EDICT( cl->edict );
	
		MSG_WriteByte( &cl->netchan.message, svc_setview );
		MSG_WriteWord( &cl->netchan.message, viewEnt );

		// collect the info about all the players and send to me
		for( i = 0, cur = svs.clients; i < sv_maxclients->integer; i++, cur++ )
		{
			if( !cur->edict ) continue;	// not in game yet

			if( cur == cl || cur->state != cs_spawned )
				continue;

			SV_FullClientUpdate( cur, &cl->netchan.message );
		}
	}

	// clear any temp states
	sv.changelevel = false;
	sv.loadgame = false;
	sv.paused = false;

	if( sv_maxclients->integer == 1 ) // singleplayer profiler
		MsgDev( D_INFO, "level loaded at %.2f sec\n", Sys_DoubleTime() - svs.timestart );
}

/*
==================
SV_TogglePause
==================
*/
void SV_TogglePause( const char *msg )
{
	if( sv.background ) return;

	sv.paused ^= 1;

	if( msg ) SV_BroadcastPrintf( NULL, PRINT_HIGH, "%s", msg );

	// send notification to all clients
	MSG_WriteByte( &sv.reliable_datagram, svc_setpause );
	MSG_WriteOneBit( &sv.reliable_datagram, sv.paused );
}

/*
============================================================

CLIENT COMMAND EXECUTION

============================================================
*/
/*
================
SV_New_f

Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
*/
void SV_New_f( sv_client_t *cl )
{
	int	playernum;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'new' is not valid from the console\n" );
		return;
	}

	playernum = cl - svs.clients;

	// send the serverdata
	MSG_WriteByte( &cl->netchan.message, svc_serverdata );
	MSG_WriteLong( &cl->netchan.message, PROTOCOL_VERSION );
	MSG_WriteLong( &cl->netchan.message, svs.spawncount );
	MSG_WriteLong( &cl->netchan.message, sv.checksum );
	MSG_WriteByte( &cl->netchan.message, playernum );
	MSG_WriteByte( &cl->netchan.message, svgame.globals->maxClients );
	MSG_WriteWord( &cl->netchan.message, svgame.globals->maxEntities );
	MSG_WriteString( &cl->netchan.message, sv.name );
	MSG_WriteString( &cl->netchan.message, STRING( EDICT_NUM( 0 )->v.message )); // Map Message
	MSG_WriteOneBit( &cl->netchan.message, sv.background ); // tell client about background map
	MSG_WriteString( &cl->netchan.message, GI->gamefolder );
	MSG_WriteLong( &cl->netchan.message, host.features );

	// game server
	if( sv.state == ss_active )
	{
		// set up the entity for the client
		cl->edict = EDICT_NUM( playernum + 1 );

		// NOTE: custom resources download is disabled until is done
		if( /*sv_maxclients->integer ==*/ 1 )
		{
			memset( &cl->lastcmd, 0, sizeof( cl->lastcmd ));

			// begin fetching modellist
			MSG_WriteByte( &cl->netchan.message, svc_stufftext );
			MSG_WriteString( &cl->netchan.message, va( "cmd modellist %i %i\n", svs.spawncount, 0 ));
		}
		else
		{
			// request resource list
			MSG_WriteByte( &cl->netchan.message, svc_stufftext );
			MSG_WriteString( &cl->netchan.message, va( "cmd getresourelist\n" ));
		}
	}
}

/*
==================
SV_ContinueLoading_f
==================
*/
void SV_ContinueLoading_f( sv_client_t *cl )
{
	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'continueloading' is not valid from the console\n" );
		return;
	}

	memset( &cl->lastcmd, 0, sizeof( cl->lastcmd ));

	// begin fetching modellist
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, va( "cmd modellist %i %i\n", svs.spawncount, 0 ));
}

/*
=======================
SV_SendResourceList

NOTE: Sending the list of cached resources.
g-cont. this is fucking big message!!! i've rewriting this code
=======================
*/
void SV_SendResourceList_f( sv_client_t *cl )
{
	int		index = 0;
	int		rescount = 0;
	resourcelist_t	reslist;	// g-cont. what about stack???
	size_t		msg_size;

	memset( &reslist, 0, sizeof( resourcelist_t ));

	reslist.restype[rescount] = t_world; // terminator
	Q_strcpy( reslist.resnames[rescount], "NULL" );
	rescount++;

	for( index = 1; index < MAX_MODELS && sv.model_precache[index][0]; index++ )
	{
		if( sv.model_precache[index][0] == '*' ) // internal bmodel
			continue;

		reslist.restype[rescount] = t_model;
		Q_strcpy( reslist.resnames[rescount], sv.model_precache[index] );
		rescount++;
	}

	for( index = 1; index < MAX_SOUNDS && sv.sound_precache[index][0]; index++ )
	{
		reslist.restype[rescount] = t_sound;
		Q_strcpy( reslist.resnames[rescount], sv.sound_precache[index] );
		rescount++;
	}

	for( index = 1; index < MAX_EVENTS && sv.event_precache[index][0]; index++ )
	{
		reslist.restype[rescount] = t_eventscript;
		Q_strcpy( reslist.resnames[rescount], sv.event_precache[index] );
		rescount++;
	}

	for( index = 1; index < MAX_CUSTOM && sv.files_precache[index][0]; index++ )
	{
		reslist.restype[rescount] = t_generic;
		Q_strcpy( reslist.resnames[rescount], sv.files_precache[index] );
		rescount++;
	}

	msg_size = MSG_GetRealBytesWritten( &cl->netchan.message ); // start

	MSG_WriteByte( &cl->netchan.message, svc_resourcelist );
	MSG_WriteWord( &cl->netchan.message, rescount );

	for( index = 1; index < rescount; index++ )
	{
		MSG_WriteWord( &cl->netchan.message, reslist.restype[index] );
		MSG_WriteString( &cl->netchan.message, reslist.resnames[index] );
	}

	Msg( "Count res: %d\n", rescount );
	Msg( "ResList size: %s\n", Q_memprint( MSG_GetRealBytesWritten( &cl->netchan.message ) - msg_size ));
}

/*
==================
SV_WriteModels_f
==================
*/
void SV_WriteModels_f( sv_client_t *cl )
{
	int	start;
	string	cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'modellist' is not valid from the console\n" );
		return;
	}

	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'modellist' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < MAX_MODELS )
	{
		if( sv.model_precache[start][0] )
		{
			MSG_WriteByte( &cl->netchan.message, svc_modelindex );
			MSG_WriteUBitLong( &cl->netchan.message, start, MAX_MODEL_BITS );
			MSG_WriteString( &cl->netchan.message, sv.model_precache[start] );
		}
		start++;
	}

	if( start == MAX_MODELS ) Q_snprintf( cmd, MAX_STRING, "cmd soundlist %i %i\n", svs.spawncount, 0 );
	else Q_snprintf( cmd, MAX_STRING, "cmd modellist %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_WriteSounds_f
==================
*/
void SV_WriteSounds_f( sv_client_t *cl )
{
	int	start;
	string	cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'soundlist' is not valid from the console\n" );
		return;
	}

	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'soundlist' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < MAX_SOUNDS )
	{
		if( sv.sound_precache[start][0] )
		{
			MSG_WriteByte( &cl->netchan.message, svc_soundindex );
			MSG_WriteUBitLong( &cl->netchan.message, start, MAX_SOUND_BITS );
			MSG_WriteString( &cl->netchan.message, sv.sound_precache[start] );
		}
		start++;
	}

	if( start == MAX_SOUNDS ) Q_snprintf( cmd, MAX_STRING, "cmd eventlist %i %i\n", svs.spawncount, 0 );
	else Q_snprintf( cmd, MAX_STRING, "cmd soundlist %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_WriteEvents_f
==================
*/
void SV_WriteEvents_f( sv_client_t *cl )
{
	int	start;
	string	cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'eventlist' is not valid from the console\n" );
		return;
	}

	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'eventlist' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < MAX_EVENTS )
	{
		if( sv.event_precache[start][0] )
		{
			MSG_WriteByte( &cl->netchan.message, svc_eventindex );
			MSG_WriteUBitLong( &cl->netchan.message, start, MAX_EVENT_BITS );
			MSG_WriteString( &cl->netchan.message, sv.event_precache[start] );
		}
		start++;
	}

	if( start == MAX_EVENTS ) Q_snprintf( cmd, MAX_STRING, "cmd lightstyles %i %i\n", svs.spawncount, 0 );
	else Q_snprintf( cmd, MAX_STRING, "cmd eventlist %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_WriteLightstyles_f
==================
*/
void SV_WriteLightstyles_f( sv_client_t *cl )
{
	int	start;
	string	cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'lightstyles' is not valid from the console\n" );
		return;
	}

	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'lightstyles' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < MAX_LIGHTSTYLES )
	{
		if( sv.lightstyles[start].pattern[0] )
		{
			MSG_WriteByte( &cl->netchan.message, svc_lightstyle );
			MSG_WriteByte( &cl->netchan.message, start );
			MSG_WriteString( &cl->netchan.message, sv.lightstyles[start].pattern );
			MSG_WriteFloat( &cl->netchan.message, sv.lightstyles[start].time );
		}
		start++;
	}

	if( start == MAX_LIGHTSTYLES ) Q_snprintf( cmd, MAX_STRING, "cmd usermsgs %i %i\n", svs.spawncount, 0 );
	else Q_snprintf( cmd, MAX_STRING, "cmd lightstyles %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_UserMessages_f
==================
*/
void SV_UserMessages_f( sv_client_t *cl )
{
	int		start;
	sv_user_message_t	*message;
	string		cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'usermsgs' is not valid from the console\n" );
		return;
	}
	
	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'usermsgs' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < MAX_USER_MESSAGES )
	{
		message = &svgame.msg[start];
		if( message->name[0] )
		{
			MSG_WriteByte( &cl->netchan.message, svc_usermessage );
			MSG_WriteByte( &cl->netchan.message, message->number );
			MSG_WriteByte( &cl->netchan.message, (byte)message->size );
			MSG_WriteString( &cl->netchan.message, message->name );
		}
		start++;
	}

	if( start == MAX_USER_MESSAGES ) Q_snprintf( cmd, MAX_STRING, "cmd deltainfo %i 0 0\n", svs.spawncount );
	else Q_snprintf( cmd, MAX_STRING, "cmd usermsgs %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_DeltaInfo_f
==================
*/
void SV_DeltaInfo_f( sv_client_t *cl )
{
	delta_info_t	*dt;
	string		cmd;
	int		tableIndex;
	int		fieldIndex;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'deltainfo' is not valid from the console\n" );
		return;
	}
	
	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'deltainfo' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	tableIndex = Q_atoi( Cmd_Argv( 2 ));
	fieldIndex = Q_atoi( Cmd_Argv( 3 ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && tableIndex < Delta_NumTables( ))
	{
		dt = Delta_FindStructByIndex( tableIndex );

		for( ; fieldIndex < dt->numFields; fieldIndex++ )
		{
			Delta_WriteTableField( &cl->netchan.message, tableIndex, &dt->pFields[fieldIndex] );

			// it's time to send another portion
			if( MSG_GetNumBytesWritten( &cl->netchan.message ) >= ( NET_MAX_PAYLOAD / 2 ))
				break;
		}

		if( fieldIndex == dt->numFields )
		{
			// go to the next table
			fieldIndex = 0;
			tableIndex++;
		}
	}

	if( tableIndex == Delta_NumTables() )
	{
		// send movevars here because we need loading skybox early than HLFX 0.6 may override him
		SV_FullUpdateMovevars( cl, &cl->netchan.message );
		Q_snprintf( cmd, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, 0 );
	}
	else Q_snprintf( cmd, MAX_STRING, "cmd deltainfo %i %i %i\n", svs.spawncount, tableIndex, fieldIndex );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_Baselines_f
==================
*/
void SV_Baselines_f( sv_client_t *cl )
{
	int		start;
	entity_state_t	*base, nullstate;
	string		cmd;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'baselines' is not valid from the console\n" );
		return;
	}
	
	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		MsgDev( D_INFO, "'baselines' from different level\n" );
		SV_New_f( cl );
		return;
	}
	
	start = Q_atoi( Cmd_Argv( 2 ));

	memset( &nullstate, 0, sizeof( nullstate ));

	// write a packet full of data
	while( MSG_GetNumBytesWritten( &cl->netchan.message ) < ( NET_MAX_PAYLOAD / 2 ) && start < svgame.numEntities )
	{
		base = &svs.baselines[start];
		if(( !start || base->number ) && ( base->modelindex || base->effects != EF_NODRAW ))
		{
			MSG_WriteByte( &cl->netchan.message, svc_spawnbaseline );
			MSG_WriteDeltaEntity( &nullstate, base, &cl->netchan.message, true, SV_IsPlayerIndex( base->number ), sv.time );
		}
		start++;
	}

	if( start == svgame.numEntities ) Q_snprintf( cmd, MAX_STRING, "precache %i\n", svs.spawncount );
	else Q_snprintf( cmd, MAX_STRING, "cmd baselines %i %i\n", svs.spawncount, start );

	// send next command
	MSG_WriteByte( &cl->netchan.message, svc_stufftext );
	MSG_WriteString( &cl->netchan.message, cmd );
}

/*
==================
SV_Begin_f
==================
*/
void SV_Begin_f( sv_client_t *cl )
{
	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'begin' is not valid from the console\n" );
		return;
	}

	// handle the case of a level changing while a client was connecting
	if( Q_atoi( Cmd_Argv( 1 )) != svs.spawncount )
	{
		Msg( "'begin' from different level\n" );
		SV_New_f( cl );
		return;
	}

	SV_PutClientInServer( cl );

	// if we are paused, tell the client
	if( sv.paused )
	{
		MSG_WriteByte( &sv.reliable_datagram, svc_setpause );
		MSG_WriteByte( &sv.reliable_datagram, sv.paused );
		SV_ClientPrintf( cl, PRINT_HIGH, "Server is paused.\n" );
	}
}

/*
=================
SV_Disconnect_f

The client is going to disconnect, so remove the connection immediately
=================
*/
void SV_Disconnect_f( sv_client_t *cl )
{
	SV_DropClient( cl );	
}

/*
==================
SV_ShowServerinfo_f

Dumps the serverinfo info string
==================
*/
void SV_ShowServerinfo_f( sv_client_t *cl )
{
	Info_Print( Cvar_Serverinfo( ));
}

/*
==================
SV_Pause_f
==================
*/
void SV_Pause_f( sv_client_t *cl )
{
	string	message;

	if( UI_CreditsActive( )) return;

	if( !sv_pausable->integer )
	{
		SV_ClientPrintf( cl, PRINT_HIGH, "Pause not allowed.\n" );
		return;
	}

	if( FBitSet( cl->flags, FCL_HLTV_PROXY ))
	{
		SV_ClientPrintf( cl, PRINT_HIGH, "Spectators can not pause.\n" );
		return;
	}

	if( !sv.paused ) Q_snprintf( message, MAX_STRING, "^2%s^7 paused the game\n", cl->name );
	else Q_snprintf( message, MAX_STRING, "^2%s^7 unpaused the game\n", cl->name );

	SV_TogglePause( message );
}


/*
=================
SV_UserinfoChanged

Pull specific info from a newly changed userinfo string
into a more C freindly form.
=================
*/
void SV_UserinfoChanged( sv_client_t *cl, const char *userinfo )
{
	int		i, dupc = 1;
	edict_t		*ent = cl->edict;
	string		name1, name2;	
	sv_client_t	*current;
	char		*val;

	if( !userinfo || !userinfo[0] ) return; // ignored

	val = Info_ValueForKey( cl->userinfo, "name" );
	Q_strncpy( name2, val, sizeof( name2 ));
	COM_TrimSpace( name2, name1 );

	if( !Q_stricmp( name1, "console" ))
	{
		Info_SetValueForKey( cl->userinfo, "name", "unnamed" );
		val = Info_ValueForKey( cl->userinfo, "name" );
	}
	else if( Q_strcmp( name1, val ))
	{
		Info_SetValueForKey( cl->userinfo, "name", name1 );
		val = Info_ValueForKey( cl->userinfo, "name" );
	}

	if( !Q_strlen( name1 ))
	{
		Info_SetValueForKey( cl->userinfo, "name", "unnamed" );
		val = Info_ValueForKey( cl->userinfo, "name" );
		Q_strncpy( name2, "unnamed", sizeof( name2 ));
		Q_strncpy( name1, "unnamed", sizeof( name1 ));
	}

	// check to see if another user by the same name exists
	while( 1 )
	{
		for( i = 0, current = svs.clients; i < sv_maxclients->integer; i++, current++ )
		{
			if( current == cl || current->state != cs_spawned )
				continue;

			if( !Q_stricmp( current->name, val ))
				break;
		}

		if( i != sv_maxclients->integer )
		{
			// dup name
			Q_snprintf( name2, sizeof( name2 ), "%s (%u)", name1, dupc++ );
			Info_SetValueForKey( cl->userinfo, "name", name2 );
			val = Info_ValueForKey( cl->userinfo, "name" );
			Q_strncpy( cl->name, name2, sizeof( cl->name ));
		}
		else
		{
			if( dupc == 1 ) // unchanged
				Q_strncpy( cl->name, name1, sizeof( cl->name ));
			break;
		}
	}

	// rate command
	val = Info_ValueForKey( cl->userinfo, "rate" );
	if( Q_strlen( val ))
		cl->netchan.rate = bound( MIN_RATE, Q_atoi( val ), MAX_RATE );
	else cl->netchan.rate = DEFAULT_RATE;
	
	// msg command
	val = Info_ValueForKey( cl->userinfo, "cl_msglevel" );
	if( Q_strlen( val )) cl->messagelevel = Q_atoi( val );

	if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_predict" )))
		SetBits( cl->flags, FCL_PREDICT_MOVEMENT );
	else ClearBits( cl->flags, FCL_PREDICT_MOVEMENT );

	if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_lc" )))
		SetBits( cl->flags, FCL_LAG_COMPENSATION );
	else ClearBits( cl->flags, FCL_LAG_COMPENSATION );

	if( Q_atoi( Info_ValueForKey( cl->userinfo, "cl_lw" )))
		SetBits( cl->flags, FCL_LOCAL_WEAPONS );
	else ClearBits( cl->flags, FCL_LOCAL_WEAPONS );

	val = Info_ValueForKey( cl->userinfo, "cl_updaterate" );

	if( Q_strlen( val ))
	{
		if( Q_atoi( val ) != 0 )
		{
			int i = bound( 10, Q_atoi( val ), 300 );
			cl->cl_updaterate = 1.0 / i;
		}
		else cl->cl_updaterate = 0.0;
	}

	if( sv_maxclients->integer > 1 )
	{
		const char *model = Info_ValueForKey( cl->userinfo, "model" );

		// apply custom playermodel
		if( Q_strlen( model ) && Q_stricmp( model, "player" ))
		{
			const char *path = va( "models/player/%s/%s.mdl", model, model );
			if( FS_FileExists( path, false ))
			{
				Mod_RegisterModel( path, SV_ModelIndex( path )); // register model
				SV_SetModel( ent, path );
				cl->modelindex = ent->v.modelindex;
			}
			else cl->modelindex = 0;
		}
		else cl->modelindex = 0;
	}
	else cl->modelindex = 0;

	// call prog code to allow overrides
	svgame.dllFuncs.pfnClientUserInfoChanged( cl->edict, cl->userinfo );

	val = Info_ValueForKey( userinfo, "name" );
	Q_strncpy( cl->name, val, sizeof( cl->name ));
	ent->v.netname = MAKE_STRING( cl->name );
}

/*
==================
SV_UpdateUserinfo_f
==================
*/
static void SV_UpdateUserinfo_f( sv_client_t *cl )
{
	Q_strncpy( cl->userinfo, Cmd_Argv( 1 ), sizeof( cl->userinfo ));

	if( cl->state >= cs_connected )
		SetBits( cl->flags, FCL_RESEND_USERINFO ); // needs for update client info
}

/*
==================
SV_Noclip_f
==================
*/
static void SV_Noclip_f( sv_client_t *cl )
{
	edict_t	*pEntity = cl->edict;

	if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background )
		return;

	if( pEntity->v.movetype != MOVETYPE_NOCLIP )
	{
		pEntity->v.movetype = MOVETYPE_NOCLIP;
		SV_ClientPrintf( cl, PRINT_HIGH, "noclip ON\n" );
	}
	else
	{
		pEntity->v.movetype =  MOVETYPE_WALK;
		SV_ClientPrintf( cl, PRINT_HIGH, "noclip OFF\n" );
	}
}

/*
==================
SV_Godmode_f
==================
*/
static void SV_Godmode_f( sv_client_t *cl )
{
	edict_t	*pEntity = cl->edict;

	if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background )
		return;

	pEntity->v.flags = pEntity->v.flags ^ FL_GODMODE;

	if( !FBitSet( pEntity->v.flags, FL_GODMODE ))
		SV_ClientPrintf( cl, PRINT_HIGH, "godmode OFF\n" );
	else SV_ClientPrintf( cl, PRINT_HIGH, "godmode ON\n" );
}

/*
==================
SV_Notarget_f
==================
*/
static void SV_Notarget_f( sv_client_t *cl )
{
	edict_t	*pEntity = cl->edict;

	if( !Cvar_VariableInteger( "sv_cheats" ) || sv.background )
		return;

	pEntity->v.flags = pEntity->v.flags ^ FL_NOTARGET;

	if( !FBitSet( pEntity->v.flags, FL_NOTARGET ))
		SV_ClientPrintf( cl, PRINT_HIGH, "notarget OFF\n" );
	else SV_ClientPrintf( cl, PRINT_HIGH, "notarget ON\n" );
}

/*
==================
SV_SendRes_f
==================
*/
void SV_SendRes_f( sv_client_t *cl )
{
	static byte	buffer[65535];
	sizebuf_t		msg;

	if( cl->state != cs_connected )
	{
		MsgDev( D_INFO, "'sendres' is not valid from the console\n" );
		return;
	}

	MSG_Init( &msg, "SendResources", buffer, sizeof( buffer ));

	SV_SendResources( &msg );
	Netchan_CreateFragments( 1, &cl->netchan, &msg );
	Netchan_FragSend( &cl->netchan );
}

ucmd_t ucmds[] =
{
{ "new", SV_New_f },
{ "god", SV_Godmode_f },
{ "begin", SV_Begin_f },
{ "pause", SV_Pause_f },
{ "noclip", SV_Noclip_f },
{ "sendres", SV_SendRes_f },
{ "notarget", SV_Notarget_f },
{ "baselines", SV_Baselines_f },
{ "deltainfo", SV_DeltaInfo_f },
{ "info", SV_ShowServerinfo_f },
{ "modellist", SV_WriteModels_f },
{ "soundlist", SV_WriteSounds_f },
{ "eventlist", SV_WriteEvents_f },
{ "disconnect", SV_Disconnect_f },
{ "usermsgs", SV_UserMessages_f },
{ "userinfo", SV_UpdateUserinfo_f },
{ "lightstyles", SV_WriteLightstyles_f },
{ "getresourelist", SV_SendResourceList_f },
{ "continueloading", SV_ContinueLoading_f },
{ NULL, NULL }
};

/*
==================
SV_ExecuteUserCommand
==================
*/
void SV_ExecuteClientCommand( sv_client_t *cl, char *s )
{
	ucmd_t	*u;

	svs.currentPlayer = cl;
	svs.currentPlayerNum = (cl - svs.clients);

	Cmd_TokenizeString( s );

	for( u = ucmds; u->name; u++ )
	{
		if( !Q_strcmp( Cmd_Argv( 0 ), u->name ))
		{
			MsgDev( D_NOTE, "ucmd->%s()\n", u->name );
			if( u->func ) u->func( cl );
			break;
		}
	}

	if( !u->name && sv.state == ss_active )
	{
		// custom client commands
		svgame.dllFuncs.pfnClientCommand( cl->edict );

		if( !Q_strcmp( Cmd_Argv( 0 ), "fullupdate" ))
		{
			// resend the ambient sounds for demo recording
			Host_RestartAmbientSounds();
			// resend all the decals for demo recording
			Host_RestartDecals();
			// resend all the static ents for demo recording
			SV_RestartStaticEnts();
		}
	}
}

/*
==================
SV_TSourceEngineQuery
==================
*/
void SV_TSourceEngineQuery( netadr_t from )
{
	// A2S_INFO
	char	answer[1024] = "";
	int	count = 0, bots = 0;
	int	index;
	sizebuf_t	buf;

	if( svs.clients )
	{
		for( index = 0; index < sv_maxclients->integer; index++ )
		{
			if( svs.clients[index].state >= cs_connected )
			{
				if( FBitSet( svs.clients[index].flags, FCL_FAKECLIENT ))
					bots++;
				else count++;
			}
		}
	}

	MSG_Init( &buf, "TSourceEngineQuery", answer, sizeof( answer ));

	MSG_WriteByte( &buf, 'm' );
	MSG_WriteString( &buf, NET_AdrToString( net_local ) );
	MSG_WriteString( &buf, hostname->string );
	MSG_WriteString( &buf, sv.name );
	MSG_WriteString( &buf, GI->gamefolder );
	MSG_WriteString( &buf, GI->title );
	MSG_WriteByte( &buf, count );
	MSG_WriteByte( &buf, sv_maxclients->integer );
	MSG_WriteByte( &buf, PROTOCOL_VERSION );
	MSG_WriteByte( &buf, host.type == HOST_DEDICATED ? 'D' : 'L');
	MSG_WriteByte( &buf, 'W' );

	if( Q_stricmp( GI->gamedir, "valve" ))
	{
		MSG_WriteByte( &buf, 1 ); // mod
		MSG_WriteString( &buf, GI->game_url );
		MSG_WriteString( &buf, GI->update_url );
		MSG_WriteByte( &buf, 0 );
		MSG_WriteLong( &buf, (long)GI->version );
		MSG_WriteLong( &buf, GI->size );

		if( GI->gamemode == 2 )
			MSG_WriteByte( &buf, 1 ); // multiplayer_only
		else MSG_WriteByte( &buf, 0 );

		if( Q_strstr( GI->game_dll, "hl." ))
			MSG_WriteByte( &buf, 0 ); // Half-Life DLL
		else MSG_WriteByte( &buf, 1 ); // Own DLL
	}
	else MSG_WriteByte( &buf, 0 ); // Half-Life

	MSG_WriteByte( &buf, GI->secure ); // unsecure
	MSG_WriteByte( &buf, bots );

	NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &buf ), MSG_GetData( &buf ), from );
}

/*
=================
SV_ConnectionlessPacket

A connectionless packet has four leading 0xff
characters to distinguish it from a game channel.
Clients that are in the game can still send
connectionless packets.
=================
*/
void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
	char	*args;
	char	*c, buf[MAX_SYSPATH];
	int	len = sizeof( buf );

	MSG_Clear( msg );
	MSG_ReadLong( msg );// skip the -1 marker

	args = MSG_ReadStringLine( msg );
	Cmd_TokenizeString( args );

	c = Cmd_Argv( 0 );
	MsgDev( D_NOTE, "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );

	if( !Q_strcmp( c, "ping" )) SV_Ping( from );
	else if( !Q_strcmp( c, "ack" )) SV_Ack( from );
	else if( !Q_strcmp( c, "status" )) SV_Status( from );
	else if( !Q_strcmp( c, "info" )) SV_Info( from );
	else if( !Q_strcmp( c, "getchallenge" )) SV_GetChallenge( from );
	else if( !Q_strcmp( c, "connect" )) SV_DirectConnect( from );
	else if( !Q_strcmp( c, "rcon" )) SV_RemoteCommand( from, msg );
	else if( !Q_strcmp( c, "netinfo" )) SV_BuildNetAnswer( from );
	else if( !Q_strcmp( c, "s")) SV_AddToMaster( from, msg );
	else if( !Q_strcmp( c, "T" "Source" )) SV_TSourceEngineQuery( from );
	else if( !Q_strcmp( c, "i" )) NET_SendPacket( NS_SERVER, 5, "\xFF\xFF\xFF\xFFj", from ); // A2A_PING
	else if( svgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
	{
		// user out of band message (must be handled in CL_ConnectionlessPacket)
		if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, buf );
	}
	else MsgDev( D_ERROR, "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}

/*
==================
SV_ParseClientMove

The message usually contains all the movement commands 
that were in the last three packets, so that the information
in dropped packets can be recovered.

On very fast clients, there may be multiple usercmd packed into
each of the backup packets.
==================
*/
static void SV_ParseClientMove( sv_client_t *cl, sizebuf_t *msg )
{
	client_frame_t	*frame;
	int		key, size, checksum1, checksum2;
	int		i, numbackup, newcmds, numcmds;
	usercmd_t		nullcmd, *to, *from;
	usercmd_t		cmds[32];
	edict_t		*player;

	player = cl->edict;

	frame = &cl->frames[cl->netchan.incoming_acknowledged & SV_UPDATE_MASK];
	memset( &nullcmd, 0, sizeof( usercmd_t ));
	memset( cmds, 0, sizeof( cmds ));

	key = MSG_GetRealBytesRead( msg );
	checksum1 = MSG_ReadByte( msg );
	cl->packet_loss = MSG_ReadByte( msg );

	numbackup = MSG_ReadByte( msg );
	newcmds = MSG_ReadByte( msg );

	numcmds = numbackup + newcmds;
	net_drop = net_drop + 1 - newcmds;

	if( numcmds < 0 || numcmds > 28 )
	{
		MsgDev( D_ERROR, "%s sending too many commands %i\n", cl->name, numcmds );
		SV_DropClient( cl );
		return;
	}

	from = &nullcmd;	// first cmd are starting from null-compressed usercmd_t

	for( i = numcmds - 1; i >= 0; i-- )
	{
		to = &cmds[i];
		MSG_ReadDeltaUsercmd( msg, from, to );
		from = to; // get new baseline
	}

	if( cl->state != cs_spawned )
	{
		cl->delta_sequence = -1;
		return;
	}

	// if the checksum fails, ignore the rest of the packet
	size = MSG_GetRealBytesRead( msg ) - key - 1;
	checksum2 = CRC32_BlockSequence( msg->pData + key + 1, size, cl->netchan.incoming_sequence );

	if( checksum2 != checksum1 )
	{
		MsgDev( D_ERROR, "SV_UserMove: failed command checksum for %s (%d != %d)\n", cl->name, checksum2, checksum1 );
		return;
	}

	// check for pause or frozen
	if( sv.paused || sv.loadgame || sv.background || !CL_IsInGame() || ( player->v.flags & FL_FROZEN ))
	{
		for( i = 0; i < newcmds; i++ )
		{
			cmds[i].msec = 0;
			cmds[i].forwardmove = 0;
			cmds[i].sidemove = 0;
			cmds[i].upmove = 0;
			cmds[i].buttons = 0;

			if( player->v.flags & FL_FROZEN || sv.background )
				cmds[i].impulse = 0;

			VectorCopy( cmds[i].viewangles, player->v.v_angle );
		}
		net_drop = 0;
	}
	else
	{
		if( !player->v.fixangle )
			VectorCopy( cmds[0].viewangles, player->v.v_angle );
	}

	player->v.button = cmds[0].buttons;
	player->v.light_level = cmds[0].lightlevel;

	SV_EstablishTimeBase( cl, cmds, net_drop, numbackup, newcmds );

	if( net_drop < 24 )
	{
		while( net_drop > numbackup )
		{
			SV_RunCmd( cl, &cl->lastcmd, 0 );
			net_drop--;
		}

		while( net_drop > 0 )
		{
			i = net_drop + newcmds - 1;
			SV_RunCmd( cl, &cmds[i], cl->netchan.incoming_sequence - i );
			net_drop--;
		}
	}

	for( i = newcmds - 1; i >= 0; i-- )
	{
		SV_RunCmd( cl, &cmds[i], cl->netchan.incoming_sequence - i );
	}

	cl->lastcmd = cmds[0];
	cl->lastcmd.buttons = 0; // avoid multiple fires on lag

	// adjust latency time by 1/2 last client frame since
	// the message probably arrived 1/2 through client's frame loop
	frame->latency -= cl->lastcmd.msec * 0.5f / 1000.0f;
	frame->latency = Q_max( 0.0f, frame->latency );

	if( player->v.animtime > svgame.globals->time + host.frametime )
		player->v.animtime = svgame.globals->time + host.frametime;
}

/*
===================
SV_ParseResourceList

Parse resource list
===================
*/
void SV_ParseResourceList( sv_client_t *cl, sizebuf_t *msg )
{
	Netchan_CreateFileFragments( true, &cl->netchan, MSG_ReadString( msg ));
	Netchan_FragSend( &cl->netchan );
}

/*
===================
SV_ParseCvarValue

Parse a requested value from client cvar 
===================
*/
void SV_ParseCvarValue( sv_client_t *cl, sizebuf_t *msg )
{
	const char *value = MSG_ReadString( msg );

	if( svgame.dllFuncs2.pfnCvarValue != NULL )
		svgame.dllFuncs2.pfnCvarValue( cl->edict, value );
	MsgDev( D_REPORT, "Cvar query response: name:%s, value:%s\n", cl->name, value );
}

/*
===================
SV_ParseCvarValue2

Parse a requested value from client cvar 
===================
*/
void SV_ParseCvarValue2( sv_client_t *cl, sizebuf_t *msg )
{
	string name, value;
	int requestID = MSG_ReadLong( msg );
	Q_strcpy( name, MSG_ReadString( msg ));
	Q_strcpy( value, MSG_ReadString( msg ));

	if( svgame.dllFuncs2.pfnCvarValue2 != NULL )
		svgame.dllFuncs2.pfnCvarValue2( cl->edict, requestID, name, value );
	MsgDev( D_REPORT, "Cvar query response: name:%s, request ID %d, cvar:%s, value:%s\n", cl->name, requestID, name, value );
}

/*
===================
SV_ExecuteClientMessage

Parse a client packet
===================
*/
void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg )
{
	int		c, stringCmdCount = 0;
	qboolean		move_issued = false;
	client_frame_t	*frame;
	char		*s;

	// calc ping time
	frame = &cl->frames[cl->netchan.incoming_acknowledged & SV_UPDATE_MASK];

	// ping time doesn't factor in message interval, either
	frame->ping_time = host.realtime - frame->senttime - cl->cl_updaterate;

	// on first frame ( no senttime ) don't skew ping
	if( frame->senttime == 0.0f )
	{
		frame->latency = 0.0f;
		frame->ping_time = 0.0f;
	}

	// don't skew ping based on signon stuff either
	if(( host.realtime - cl->lastconnect ) < 2.0f && ( frame->latency > 0.0 ))
	{
		frame->latency = 0.0f;
		frame->ping_time = 0.0f;
	}

	cl->latency = SV_CalcClientTime( cl );
	cl->delta_sequence = -1; // no delta unless requested

	// set the current client
	svs.currentPlayer = cl;
	svs.currentPlayerNum = (cl - svs.clients);
				
	// read optional clientCommand strings
	while( cl->state != cs_zombie )
	{
		if( MSG_CheckOverflow( msg ))
		{
			MsgDev( D_ERROR, "SV_ReadClientMessage: clc_bad\n" );
			SV_DropClient( cl );
			return;
		}

		// end of message
		if( MSG_GetNumBitsLeft( msg ) < 8 )
			break;

		c = MSG_ReadByte( msg );

		switch( c )
		{
		case clc_nop:
			break;
		case clc_userinfo:
			Q_strncpy( cl->userinfo, MSG_ReadString( msg ), sizeof( cl->userinfo ));
			if( cl->state >= cs_connected )
				SetBits( cl->flags, FCL_RESEND_USERINFO ); // needs for update client info
			break;
		case clc_delta:
			cl->delta_sequence = MSG_ReadByte( msg );
			break;
		case clc_move:
			if( move_issued ) return; // someone is trying to cheat...
			move_issued = true;
			SV_ParseClientMove( cl, msg );
			break;
		case clc_stringcmd:	
			s = MSG_ReadString( msg );
			// malicious users may try using too many string commands
			if( ++stringCmdCount < 8 ) SV_ExecuteClientCommand( cl, s );
			if( cl->state == cs_zombie ) return; // disconnect command
			break;
		case clc_resourcelist:
			SV_ParseResourceList( cl, msg );
			break;
		case clc_requestcvarvalue:
			SV_ParseCvarValue( cl, msg );
			break;
		case clc_requestcvarvalue2:
			SV_ParseCvarValue2( cl, msg );
			break;
		default:
			MsgDev( D_ERROR, "SV_ReadClientMessage: clc_bad\n" );
			SV_DropClient( cl );
			return;
		}
	}
}